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Starchaser Rocket Factory 1

Ideal for all ages and key stages the Starchaser Rocket Factory 1 enables students to experiment with Newton’s Laws of motion by building and flying their own compressed air powered model rockets. Safe, clean, educational and fun, Rocket Factory 1 is supervised by a Starchaser Educator and...

Prizes for STEM based primary school competitions based in and around Glasgow, Scotland

As part of The IET Scotland South West committee, we have available a small fund available to either provide small prizes or material to enable STEM investigations / competitions to be held in and around Glasgow.

The aim is to promote STEM competitions in primary school to highlight to young people the...

Data-logging with BBC micro:bits and MakeCode for modelling with Excel and GeoGebra.

Recent developments in MakeCode now make data-capture from micro:bits very simple via the USB cable.  The data can be graphed in real time in MakeCode and exproted as CSV files.  Using tools such as Excel and GeoGebra's Spreadsheet View, the data can be manipulated, analysed and modelled.  With a pair of...

Modems unplugged - sound representation

All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound and decoded at the other end using a modem. This activity uses audio coding similar...

Networks

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Crazy Character Algorithms Activity: an Introduction to Sequences of Instructions

Children in lower primary settings can create their first algorithm using this Barefoot Computing unplugged computing activity. A picture of a 'crazy character' is decomposed into simple shapes. The instructions for drawing it are shared with the class who follow and attempt to reconstruct the picture. This...

Introduction to sound and music computing

A highly technical overview of how sound is represented in a computer, how digitising sound changes the quality of it and how reducing the sample rates can effect the resulting audio. The resource also comes with a number of sound samples to illustrate these concepts, along with both Python and Scratch programs to...

micro:bit of Things

I am investigating the potential of the micro:bit as a resource for the teaching of physical computing and science in KS 2 and KS 3. The link below will take you to a website I have set up to publish my experiments and the work of my pupils. The aim is to inform teachers who would also like to develop the use of...

Key Stage Three Assessment Framework

Produced by Oldbury Wells School, this set of 'I Can...' statements can be used for self-assessment and teacher assessment of computing skills and knowledge. Linked to the popular 'Progression Pathways' published by Computing at School, the documents use accessible language and an easy-to-read layout. Suitable for...

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