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The Internet

The video explains the purpose of the activity which is, in simple terms, how the Internet works. This is an unplugged activity meaning that computing concepts are learnt without the use of a computer. All relevent terminology is explained. The lesson shows students pretending to flow through the Internet, whilst...

Raspberry Pi - Getting Started Tutorials

The Raspberry Pi is a low cost, credit-card sized, programmable computer which has been developed by the Raspberry Pi Foundation.

OCR have been working in collaboration with Raspberry Pi and with leading practitioners to create resources that support the use of the Raspberry Pi in the classroom.

Computing Concept Cards

Used to support teaching of computing in primary schools, these information sheets offer primary teachers an explanation of the six key concepts of computational thinking as defined by CAS (Computing at School).

The resource, created by the Barefoot Computing project, would prove useful to teachers new to...

Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices.

Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are...

Crumble revisited

The Crumble microcontroller from Redfern Electronics is a very cheap and easy to use device which is proving very popular, especially for physical computing projects in Primary Schools.  New cheap, compatible hardware devices called Crumbs and a robot vehicle kit called CrumbleBot considerably enhance the power of...

AstroPi Code Sheet

Code cheat sheet for the AstroPi HAT add on board

A guide to Ohbot

Ohbot is a new build-it-yourself educational robot which models some of the physical movements of the human head from the neck up.  It can nod and turn its plastic head, open its mouth, turn its eyes and raise its eyebrows - all controlled by servo motors and linkages.  Programming is in a Scratch-based system...

Introduction to Pseudocode with minions

This set of resources I have used as an introduction to pseudo code and how the sequence of instructions would look to move my minion Stuart around the game squares and collect bananas.

I have included the extension sheet, scaffolding sheet, workbook and PowerPoint with interactive animation to show movement...

Peer Reviewing Hinge-Point Questions: Exemplars

To support you in writing your feedback we have provided three example responses to Step 3.8, with feedback. Take account of the examples when you provide your own feedback, but at the same time, don’t treat these as “model peer reviews”. You may also find it useful to remind yourself with the quizzes in Steps 3.3...

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