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e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

People like me guidance

Developed by the Women in Science and Engineering (WISE) campaign, the People Like Me approach is an initiative designed to speak to girls aged 11-14 on their terms and demonstrate that STEM is very much for “people like them”. The two-and-a-half-hour People Like Me training for STEM Ambassadors covers the...

People like me mothers and daughters session

This session aims to help students to make career decisions, as they can think about how they will fit in when choosing their own future directions
The session highlights which job roles can suit individual personalities – these roles are not restricted to STEM industries but where STEM knowledge is...

Junior software engineer

Malcolm is a junior software engineer at Realtime Worlds, he discusses his role in this video. The role is an entry level code programming role. At school he studied Advanced Level Maths, which greatly helped him during his studies of  Computer games technology at Dundee University. He took part in a digital...

QA tester

William is a QA tester at Realtime Worlds, he discusses his role in this video. Having enjoyed playing computer games at school, he was keen to get into the industry and studied computer science at university. His role in QA allows him to understand indepth the development world, ultimately wanting to progress to...

Software engineer

Stuart is a software engineer with IBM, he discusses his role in this video. The role involves writing code to test new software developing new software. An avid sport fan, having grown up in the north east, he enjoyed studying maths, physics and IT at school and continued to university to pursue software...

e-commerce business analyst

Matthew is an e-commerce business analyst for Spicers, he discusses his role in this video. The role is Semi technical, semi people orientated, requiring problem solving, good communication skills and the ability to translate technical language to the business person and vice versa. He enjoyed sciences at school,...

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