Listing all results (2)
In this activity students experiment with a programme containing a path-finding algorithm. they look at the use of messaging in the programme and record how the length of time an algorithm takes to run is affected by changing the starting conditions.
There are three parts to this activity:
(A) Students use a comparison table to sort data and make charts about super villains.
(B) They make their own comparison table and charts.
(C) They turn their comparison table into a weighted table.