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Where Would You Photograph? (7-11)

In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

From the Ground and From the Sky

This activity introduces the idea of remote observation by asking children to match photographs such as lakes, mountains and cities taken from the ground with early astronaut photographs. Children then compare the images from the ground with the astronaut picture of the same place. This activity is also suitable...

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Life in a Can

A cross-curricular resource for primary and lower secondary schools that investigates life and how it can be maintained in the harsh atmosphere of space.

The engineers and scientists who built the International Space Station are faced with huge challenges - everything needed to keep astronauts alive must be...

Stay Sharp

This cross-curricular resource for primary schools looks at reaction-time for astronauts and distances travelled by the International Space Station in that time.

Children learn about the body and how nerves allow us to respond to events. They develop systems for measuring reaction times using everyday...

The World's Biggest Shadow

This teacher resource, part of the AstroPi project with UK Space Agency and Raspberry Pi Foundation, investigates sunlight and shadows in a space context. It is suitable for children in primary school.

The sequence of activities is linked to other resources in the eLibrary, starting from basic ideas about...

Emotional robot

A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour?. Equally, when discussing HCI design, it might move the debate beyond keyboard and...

Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Squishy circuits classroom guide

Squishy Circuits are a great way to take modelling further by introducing batteries and components. Use Squishy circuits (conductive and insulative play dough) to create the circuits and realise part of a design. Comprehensive classroom guidance for ideas in using this in fun and inspiring ways.

Create a Face

This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when combined, show the complex movement of a whole face in reaction to...

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