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Structure and function of a processor

This resource consists of two presentations on the structure of the CPU.  As well as detailing the different components e.g. ALU, registers and buses it compares different types of processor and different architectures e.g. CISC vs RISC. This topic is dealt with in more detail in the second presentation.

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Introduction to App Inventor

An introductory resource to App Inventor for students aged 11- 14 years. App Inventor is a visual programming environment that allows students to build mobile apps for smartphones and tablets. This resource contains a teacher presentation and worksheet to support the students in their development of a simple 'spot...

Robotics with Enchanting and LEGO® NXT

Enchanting is free to use software that enables students to program LEGO Mindstorms NXT robots. Unlike Lego’s proprietary software, Enchanting allows the students to program in a Scratch like environment. The first resource is a teacher guide to NXT and the Enchanting IDE. It provides a detailed introduction to the...

MicroBit & BitBot robotics lessons

A 4-week lesson programme introducing robotics to KS3 using a Micro:Bit and a BitBot. The Bit:Bot Robot is easy to assemble and comes equipped with programmable neopixels, light and line following sensors.  This series of lessons introduce embedded programming, control structures, switching on the neopixels,...

BBC micro:bit Robot Buggy

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

Build a robot buggy

In this project students learn to build a robot buggy using a Raspberry Pi. It contains detailed tutorials that cover:

  • How to setup a motor controller board with two motors
  • How to control motors using Python
  • How to build a robot chassis

These activities are aimed at ...

Emotional robot

A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour?. Equally, when discussing HCI design, it might move the debate beyond keyboard and...

How does your home network work?

This resource contains an unplugged activity to model how home networks work. It builds up to increasingly more complex networks, adding in details such as routers, wifi aceess points and the internet along the way. The lesson plan contains links to the Progression Pathways documentation, and differentiation ideas...

Traffic lights

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

Evidence that counts

The reports in this publication demonstrate the potential of practising teachers to carry out research which applies a scientific method, both in terms of the generation of school-based local and contextual evidence and with regard to the development of a research-engaged, research-informed and research-led...

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