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Primary Computing Lesson - Programming Apps

This Key Stage 2 teacher led activity, adapted for the Hour of Code, develops children’s programming skills by developing apps using text: a simplified JavaScript language.

The children apply their computational thinking skills through design and development and begin to understand the...

Primary QR Code Activity - iGuess Beasts

This Key Stage 1 activity introduces children to QR (Quick Response) Codes.  The children use tablets to scan QR Codes and guess the minibeasts from a given habitat.

Includes step-by-step lesson plan and associated teacher/pupil resources.

Get more free computing lesson plans and resources at...

Plan your own scheme of work - Jamble

2 different versions of editable schemes of work, supporting the quick planning of lessons.

Exploration of Mars

G2G Communities CIC has produced a range of free materials as part of the ‘Full STEAM Ahead’ in partnership with the UK Space Agency Aurora programme for the robotic exploration of Mars.

The European Space Agency and UK Space Agency plan on developing...

All SySTEMs Go - LEGO Space project

Join the Space Sector

The project created all kinds of content for use in inspiring people about the Space sector and highlighting all the transferable skills that can be used.

About the All SySTEMs Go Project

The ...

Imaging the Earth

Combing satellite and ground-based imagery, this cross-curricular learning resource for primary teachers explores planet Earth from a range of perspectives.

The activities are intended to build map skills and recognition of many physical geography features in familiar and unfamiliar locations. Mathematics...

Ryde Academy STEM Blog

For some inspiration and to see how we have trialled and refined embedding STEM into the curriculum, please feel free to visit the blog I have created. 

www.rydestem.wordpress.com

 

Infographics at the National Cyber Security Centre

These resources constitute a range of infographics (posters) about various aspects of Cyber Security and how to mitigate the threats that computer systems are daily subjected to. The posters could be used as teaching resources with lessons based around their content, with students creating their own resources...

Ready Player One - Introducing EMSL aspects of the curriculum

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

...

Protecting the Da Vinci code

This article from the CS4FN Magazine, looks into the ideas surrounding Intellectual Property, copyright, copyleft and patents and how these all apply (or don't) in the realm of computer programming and software. These ideas can be used as...

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