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This poster shows 100 exciting job roles that link to science, technology, engineering and maths.

Be inspired by the array of jobs you could consider in the future if you keep your options open with maths and science:

  • Space structures engineer
  • Stadium designer
  • Flood modeller...

We know that in the current situation, STEM activities may be harder to run, especially with concerns about sharing equipment in groups.  We have selected over 50 activities that can be done in any classroom, with very little equipment.  These can...

Each resource in this collection has been linked to the National Curriculum and is centred around flight, electricity, recycling and sustainable energy.

Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.

The simple game requires that students maintain...

This activity allows pupils to simulate the robotic exploration of Mars. Pupils will have the opportunity to take on the role of the rover controlled by mission control as well as being able to build their own remote control rover. Pupils will use a map of Mars to set out regions of interest and hazards before...

Looking at how animals have adapted to cope with all sorts of conditions. Exploring communication strategies, travel, camouflage and life in challenging settings, and the way humans can learn from animals.

Leading behaviour...

This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.

The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...

In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found.   The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...

The BBC micro:bit is a small programmable device, designed to engage children with coding and the world of digital. Given to all 11-12 year old students across the UK in 2016, it is supported with a range of programming environments available here.

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This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...

Looking to discuss the big, contestable questions in STEM? This collection of resources from The Economist Educational Foundation supports students to understand how the scientific and technological processes of the modern world are intertwined with political decisions and ethical calculations. They help develop...

This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.

The ‘brain in a bag’ kits used in the...

Designed for British Science Week 2021 on the theme of “Innovating for the future”, this resource contains a range of different activities suitable for a whole school science week. Designed with Home Learning in mind. There is lots of support for parents supporting activities at home and for teachers running...

The aim of this survey was to evaluate the effectiveness of actions taken by local authorities in relation to children and young people who are missing from education or in danger of becoming so. It considers whether legislation and guidance support the local authorities effectively in protecting and educating them...

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