Listing all results (13)

Primary QR Code Activity - iGuess Beasts

This Key Stage 1 activity introduces children to QR (Quick Response) Codes.  The children use tablets to scan QR Codes and guess the minibeasts from a given habitat.

Includes step-by-step lesson plan and associated teacher/pupil resources.

Get more free computing lesson plans and resources at...

STEM for Greenpower Racing

This resource shows how the topics students study at A Level are used to understand and improve the performance of their Greenpower car, and is the key learning outcome.

Imaging the Earth

Combing satellite and ground-based imagery, this cross-curricular learning resource for primary teachers explores planet Earth from a range of perspectives.

The activities are intended to build map skills and recognition of many physical geography features in familiar and unfamiliar locations. Mathematics...

Primary Computing Lesson celebrating Ada Lovelace

Teach primary computing with history. This teacher-led activity involves conducting online research about Ada Lovelace a female pioneer in STEM and the world’s first computer programmer!

Children present their findings using basic HTML and CSS to create a multimedia webpage all about Ada.

More free...

STEM and STEAM for Cartography

Mini Map Makers is creating a Poster for STEM and STEAM for Cartography. How Cartography interacts with the elements! 

This is working progress and a draft copy will be out soon!

Abstraction Unplugged

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

Kodu Game Selection Activity

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

Investigating Inputs Activity

This activity helps children to understand the components of computer systems, with a focus on input devices. It links this to their everyday experience, by comparing games controllers, keyboards, microphones and other everyday peripheral devices. The practical part of the activity involves creating programs in...

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Computing Concept Cards

Used to support teaching of computing in primary schools, these information sheets offer primary teachers an explanation of the six key concepts of computational thinking as defined by CAS (Computing at School).

The resource, created by the Barefoot Computing project, would prove useful to teachers new to...

Pages

View all publishers