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This series of five videos describes what one needs to consider when setting up a STEM club, and the range of different ways in which one can approach it.
Benefits of setting up a club
What to do and how to do it...
The four videos below focus on the impact of STEM clubs on achievement, opportunities for staff CPD, and the awards and competitions open to clubs.
Awards and competitions
The videos below describe how to create your own club identity, extend the impact of a club, and how to establish successful relationships with other schools and a local community.
Working with your local community
Working with other schools...
Satellites and other spacecraft use star cameras to image space and to determine which direction they are pointing.
This resource, suitable for upper secondary school students, looks in detail at the night sky, examining objects and orbital motion within the solar system. Constellations and the stories...
ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...
The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.
We enable educators and partner organisations to...
This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:
*The new National Curriculum Programme of Study for Computing
*Designing a new computing curriculum in your school; adapting previous curriculum models
This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:
*Pedagogy of computing in primary schools
*National curriculum programme of study
*Game design in the primary classroom
*Primary – secondary transition...
This edition of the Computing at School newsletter contains articles covering:
*Computing in the national curriculum
*Computational thinking in the classroom
*Learning algorithmic thinking through dance
*The Behind the Screen...
This edition of the Computing at School newsletter covers many topics including:
*Visual development of mobile apps using App Inventor
*Active learning in computing using Lego NXT and Logo
*BYOB, an extension to Scratch that aids abstraction and extension
*Robot simulation using RoboMind...