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Introduction to the Grand Challenge resources

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This resource forms part of the ageing society resources from the Grand Challenges resource collection.  The introductory video can be found here.

The ageing society – level 1 resource package consists of activities designed to run for around five hours which are...

This resource forms part of the ageing society resources from the Grand Challenges resource collection.  The introductory video can be found here.

The ageing society – level 2 resource package consists of activities designed to run for around two to three hours...

This resource forms part of the ageing society resources from the Grand Challenges resource collection.  The introductory video can be found here.

The ageing society – level 3 resource package consists of activities designed to run for around two to three hours...

Introduction to the Grand Challenge resources

...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 1 resource package consists of activities designed to run for around...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 2 resource package consists of activities designed to run for around two...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 3 resource package consists of activities designed to run for around two...

This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.

The Barefoot Computing project is helping teachers to teach the computer science elements of the primary computing curriculum. This collection contains the free, high-quality resources produced by the project, comprising of teacher guides and activity sheets.

The project uses a range of approaches to a core...

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...

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