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This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.

These resources are to support teams entering the UK CanSat Competition or European CanSat Competition.  Details of how to enter the competition can be found through https://www.stem.org.uk/esero/cansat for the UK competition, and ...

This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...

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In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

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After learning about flooding, students consider the design problems caused by its early detection. Students are introduced to moisture sensors, and can build their own using the instructions provided or use a ready-made version. This is connected to the BBC micro:bit and used as an input device. After processing...

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