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Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Session Four: General Solution Using Repeat until and if...do...

This Rapid Router lesson uses the Blockly language to develop ideas about selection, repetition, and conditionals. Children progress from specific instructions to spot patterns that can be made into generalised solutions. This important step helps learning about abstraction and pattern generalisation, two...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

Animated Poem Decomposition Activity

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices.

Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are...

Bee-Bots 1,2,3 Programming Activity

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover).

By watching and feeding back on each other's...

Session One: What Do We Already Know? Blockly Recap

This activity follows-on from previous exercises using the Blockly editor on the Rapid Router website. It reviews what the children have learned before they proceed to using text-based programming.

The exercise looks at the most advanced ideas used with the Blockly-based phase of the Rapid Router scheme,...

Session Two: Breaking Down the Problem into Chunks

This activity explores the concepts of pattern recognition and problem decomposition. It illustrates these ideas using a popular children's book, "We're going on a bear hunt" by Michael Rosen.

Children are asked to apply their understanding by then creating functions using the Blockly editor on the Rapid...

Session Three: Switching from Blockly to Python

In this Rapid Router activity, children progress from block-based programming to the textual environment of Python. In doing so they learn about the nature of text-based coding, including the need for precise syntax and how it is structured.

The progression is handled gently, with code compared in both...

Session Four: Understanding More Python Commands

This activity in the Rapid Router series takes children further in their transition to text-based programming in Python.

By creating Blockly programs and comparing them to the automatically-generated Python code, children are encouraged to identify code which matches. The complexity of the problems is...

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