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Python

This series of three lessons introduces Python programming to students in secondary school.

The lesson objectives include:

*Creating simple code including the input and print scripts

*Using "If statements" to make a decision

*Using the random function in programs

Detailed lesson...

Data Representation: Bitmap Images

Using a spreadsheet as a grid of 'pixels', this computing activity teachers how 1's and 0's can store image data. The classroom exercises use images with increasing pixel resolution, looking at how this affects the clarity of the image. Moving from black-and-white images, the students then use grids of colour...

Applications of Programmable Systems

In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...

Sensing Our World

The joy and challenge of building ‘cheap and cheerful’ sensors has a wide appeal to adults as well as children. It also opens a wide number of links to aspects of the mathematics, science, computing, design and technology, and engineering curricula, supporting scientific investigation and discovery. These...

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