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A 4-week lesson programme introducing robotics to KS3 using a Micro:Bit and a BitBot. The Bit:Bot Robot is easy to assemble and comes equipped with programmable neopixels, light and line following sensors.  This series of lessons introduce embedded programming, control structures, switching on the neopixels,...

All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound...

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Very simply, this involves making sparkles flash. The challenge is to work out how long a ‘dot’ and a ‘dash’ are, and to successfully code a message in Morse code.

This resource is based on the Inventive podcast. The podcast mixes engineering fact with fiction. Each podcast features an interview with an engineer. In this activity, Data scientist and inventor Larissa Suzuki is the inspiration for Tim Maughan to write 'My city is not a problem'.

Short audio clips...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

In this activity students consider how different methods of communication operate successfully. By looking at rules and procedures in place, students are introduced to communication protocols. By working through a role-play...

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are:

  • Describe what a network is, the difference between a LAN and a WAN and identify three network topologies.
  • Describe pieces of hardware that are needed in a network.
  • ...

A scheme of work which although aimed at the upper end of Key Stage 2, is also suitable for delivery at the bottom end of Key Stage 3. The scheme contains a whole host of unplugged and plugged activities surrounding networks and communications, including the difference between the internet and the world wide web,...

Using LDRs and sparkles, the student learns how to code a nightlight coming on only once it gets dark. Digital switches can also be incorporated into this.

Normalisation of floating point binary numbers is usually a topic where students require practice. This pair of documents explain the technique and then provide a set of questions with answers for independent working.

Another great resource from the Computing at School community which is suitable as a consolidation activity for small groups, designed to consolidate learning regarding converting positive integers between the binary, denary and hexadecimal number...

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

Aimed at early years and lower primary this resource supports the learning of basic programming. It contains a printable pirate themed programmable robot mat on a grid. Children can program a Bee Bot to visit several sites on the pirate island and reach a treasure chest. It is designed to be printed in several A4...

This resource contains four instant maths ideas exploring how to represent data graphically. In the first task students record how long they watch TV, group the results and draw two separate graphs to compare boys and girls. The second task requires students to consider what type of diagram is suitable to represent...

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