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Introduction to Algorithms

This resource details a real-world algorithm which students are unlikely to have encountered previously. The Luhn Algorithm is one method for validating that the long number on a credit/debit card is a valid number (it doesn't check if the card is actually a credit/debit one, just that the number conforms to the...

Introduction to Pseudocode

This activity features detailed instructions for a lesson to introduce the concept of pseudocode, using fairly simple but accessible graphics. The students are required to devise instructions in order to move a cartoon character on a grid including being able to interact with its' environment by picking up bananas...

Python Programming Challenges

This booklet consists of 16 introductory programming challenges, some of the challenges also provide further extension challenges, for every challenge there is a "Self Review" section which asks students to comment on whether they managed to complete the task successfully, whether they had any errors initially and...

Python Beginners Challenges

This resource consists of a 50 page workbook with 39 different programming challenges listed, along with hints and suggestions for how to proceed with solving them along with explanations of various programming ideas. The workbook as a whole could be used as a detailed introduction to programming in Python, with...

Geocraft -Giant's Causeway

These resources consist of lesson plans, worksheets, Minecraft Maps (Raspberry Pi version) for the area around the Giant's Causeway in Northern Ireland, and some general how to guides. The guides take teachers through the steps to update a Raspberry Pi, and install one of the Giant's Causeway maps into the correct...

70 Programming Challenges

This resource contains a large number of activities which were originally aimed at students using Visual Basic, other than a few mentions of pressing a button to make something happen, they should all be readily implementable in plain python. The booklet has 7 or 8 missing challenges on Sorting and Searching, but...

Python Validation

This resource consists of an information sheet detailing various methods for validating user input in Python, these come in the form of a table consisting of some code in one column and an overview of what the corresponding code does. There is an associated zip file with code examples in it and a presentation which...

Teaching problem solving the unplugged way

This resource contains a variety of activities and teacher resources to help students develop their problem solving skills, these are mostly through the use of unplugged activities which also encourage the development of skills associated with creating algorithms. The resources consist of teacher guides for each of...

Printable Scratch Blocks for Programming Unplugged

The resource includes Scratch blocks which can be printed and laminated to allow children to create block algorithms visually and in a hands-on way. A great resource to introduce the idea of Scratch blocks to Key Stage One students in the hope that they will become familiar with the system when they reach Key Stage...

Ice Roads - Steiner Trees

Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The Muddy City problem, is about finding short paths through networks....

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