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Primary Computing Lesson - Programming Apps

This Key Stage 2 teacher led activity, adapted for the Hour of Code, develops children’s programming skills by developing apps using text: a simplified JavaScript language.

The children apply their computational thinking skills through design and development and begin to understand the...

VEX IQ - exploring Modkit blocks

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

Create an app with AppShed

This presentation is a step by step guide to AppShed.  AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11...

Ryde Academy STEM Blog

For some inspiration and to see how we have trialled and refined embedding STEM into the curriculum, please feel free to visit the blog I have created. 

www.rydestem.wordpress.com

 

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

Kodu Game Selection Activity

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

Programming theory

A booklet containing lots of generic programming theory. The topics include:

  • What is a program?
  • High level languages and machine code
  • Design methodologies
  • Programming construct definitions
  • Program constructs exemplified in pseudocode (with several tasks to teach...

Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...

National Science + Engineering Competition Challenges

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

We Are Programmers: Creating an Animation

The Rising Stars Year Three planning unit uses Scratch to create an animated cartoon from characters designed by students. The resource contains detailed planning of each stage of the lesson, accounting for all groups of learners.

In the lesson students learn how to use the paint tool in Scratch to create a...

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