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Astronaut reaction speed

This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.

The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...

Introduction to VEX Robotics

In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...

Getting Started with Astro Pi

 

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard...

Buildings and fire safety

In this one hour activity, students evaluate the types of fire risks in different buildings.  In the context of a team which has been contracted by the local council to improve fire safety, each team picks a building type and produces advice for the council.

Problem solving challenge: using computational thinking and the Internet of Things to improve fire safety

This five hour teaching pack examines how everyday technologies can be connected via the Internet Of Things (IoT) to improve fire safety. 

From the sensors that detect heat and gases; through the connected computers that read and shape data shared through the cloud; to the networked...

Introduction to computational thinking and the Internet of Things

This one-hour lesson examines the design of IoT algorithms, considering how individual devices execute algorithms as code, allowing them to work together. The key aims are to develop computational thinking while raising awareness of the potential for future careers and enterprise.

The lesson starts with the...

Electro fashion: sewable LED kits

This booklet is aimed at KS3 teachers that want to offer wearable technology projects. It covers the following topics, conductive thread, LEDs and resistors, stitched circuits and press stud switches. Each of the tasks require little or no electronics experience. The information can be used to plan lessons or can...

Heart Rate Monitor

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

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