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STEM Learning magazine: primary - summer 2016

This STEM Learning magazine aimed at all primary teachers contains articles devoted to teaching science, mathematics, design and technology and computing at primary level. Articles include: 

  • What does primary STEM look like?
  • Taking the next step in coding
  • Could the...

Watching a Glacier (7-11)

This activity uses satellite images of the Earth to show how a glacier has changed over almost three decades. Children are asked to measure the glacier to find out how much it has changed in size and to compare false-colour images to suggest how this helps us find out more about environmental change. This resource...

STEM learning primary magazine - autumn 2017

STEM Learning primary magazine – autumn 2017

In this issue you can get some whizpopping ideas for Roald Dahl Day from Karen Brunyee. The magazine also features the...

STEM learning secondary and FE magazine: autumn 2017

STEM Learning secondary and FE magazine – autumn 2017

In this issue you can find out about the science behind fireworks. The magazine also features the following articles...

STEM Learning primary magazine - summer 2018

The summer issue of the primary magazine includes the following articles:

  • Tools of the trade by Dave Parry
  • Myth busting with STEM Clubs by Joanne Mitchell
  • An amazing Shanghai adventure by Janet Spittals
  • Together is better by Samantha Maher
  • We're going on a bug hunt by...

Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Squishy circuits classroom guide

Squishy Circuits are a great way to take modelling further by introducing batteries and components. Use Squishy circuits (conductive and insulative play dough) to create the circuits and realise part of a design. Comprehensive classroom guidance for ideas in using this in fun and inspiring ways.

Computer animation competition

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

Posters

A range of downloadable classroom posters to support learning in science, computing and engineering. They link to curriculum topics including: forces, light, circuits, space, weather, transport, materials and robotics. All of these posters are updated and the collection is added to on a...

Computing key word posters

This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...

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