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STEM Learning magazine: primary - summer 2016

This STEM Learning magazine aimed at all primary teachers contains articles devoted to teaching science, mathematics, design and technology and computing at primary level. Articles include: 

  • What does primary STEM look like?
  • Taking the next step in coding
  • Could the...

STEM learning primary magazine - autumn 2017

STEM Learning primary magazine – autumn 2017

In this issue you can get some whizpopping ideas for Roald Dahl Day from Karen Brunyee. The magazine also features the...

STEM learning secondary and FE magazine: autumn 2017

STEM Learning secondary and FE magazine – autumn 2017

In this issue you can find out about the science behind fireworks. The magazine also features the following articles...

STEM Learning primary magazine - summer 2018

The summer issue of the primary magazine includes the following articles:

  • Tools of the trade by Dave Parry
  • Myth busting with STEM Clubs by Joanne Mitchell
  • An amazing Shanghai adventure by Janet Spittals
  • Together is better by Samantha Maher
  • We're going on a bug hunt by...

Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Posters

A range of downloadable classroom posters to support learning in science, computing and engineering. They link to curriculum topics including: forces, light, circuits, space, weather, transport, materials and robotics. All of these posters are updated and the collection is added to on a...

Computing key word posters

This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

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