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Ryde Academy STEM Blog

For some inspiration and to see how we have trialled and refined embedding STEM into the curriculum, please feel free to visit the blog I have created. 

www.rydestem.wordpress.com

 

Ready Player One - Introducing EMSL aspects of the curriculum

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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Factors affecting the use of ICT

This resource consists of a presentation and some supporting materials to enable students to research and create their own presentation around the ideas that there are Ethical, Legal and Environmental Issues surrounding the use of ICT in Business and Educational surroundings. The presentation sets the scene,...

Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...

National Science + Engineering Competition Challenges

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

An Introduction to Web-based Information Systems

This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

Computing Science

The objective of this book is to provide a grounding in all the major aspects of computing taken from the stand point of how computing was in the early 1980s. Whilst some of the sections are out of date, they have value in putting modern day computing into perspective. Other sections have value in that the basic...

Computer hardware engineering

A list of resources about computer hardware engineering.

KS3 Information technology

Information technology is the aspect of computing which deals with how the hardware side of things works, as well as how to use specific software packages to achieve given goals. Sometimes this requires students to understand the underlying hardware models which are used to abstract away the details. Understanding how...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

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