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Lesson 9: Designing our smart city part 3

Lesson 8: Designing our smart city part 2

Lesson 7: Designing our smart city part 1

Starchaser Rocket Factory 1

Ideal for all ages and key stages the Starchaser Rocket Factory 1 enables students to experiment with Newton’s Laws of motion by building and flying their own compressed air powered model rockets. Safe, clean, educational and fun, Rocket Factory 1 is supervised by a Starchaser Educator and...

Managing Behaviour for Learning MOOC November 2015: Webinar 1 outputs

Webinar 1 was held at 7.00pm GMT on 10th November 2015. The following links provide access to various outputs:

micro:bit of Things

I am investigating the potential of the micro:bit as a resource for the teaching of physical computing and science in KS 2 and KS 3. The link below will take you to a website I have set up to publish my experiments and the work of my pupils. The aim is to inform teachers who would also like to develop the use of...

The First Programmable System

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...

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