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Introduction To Computer Programming

Introduction To Computer Programming using Basic progamming language.

Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.

The exercise covers input, print, output, +, -, X,  ÷ , =, <, >, <> , if...then, while...wned,...

Code and Decode

How to send secret messages to your friends.

Contains full teacher instructions. Uses Basic programming language.

Pupils shoud have completed the Introduction To Computer Programming

Prime Numbers

Using a compter programme to determine whole number Pythagorean Triangles.

The project uses the Basic programming panguage.

Pupils should have completed the Introduction to Computer Programming.

Seeing The Unseen - Radar. Practical, active group activity to discover how basic maths and physics help engineers to "see the unseen"

Group activity involving volunteers moving around a teaching space and using time, distance and speed measurements to locate a student taking on the role of an aircraft. 

Supports the use of Speed = Distance / Time and also the concept of radio waves travelling through space, giving practical meaning to...

Plan your own scheme of work - Jamble

2 different versions of editable schemes of work, supporting the quick planning of lessons.

Logical Number Sequences Activity

Combining maths and computational thinking, this Barefoot Computing activity for upper primary uses linear number sequences to introduce algorithms in computing. Children work collaboratively to apply logical thinking and pattern recognition - key concepts used across the Barefoot Computing project. While using...

Shapes and Crystal Flowers Activity

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

Logical Number Reasoning Activity

This activity combines computing and maths to look at algorithms. Children are challenged to solve missing number problems in number sequences, using logical reasoning. Additional challenges are then presented, and children are asked to share not just the answer, but the approach they took to solving the problem...

Classroom Sound Monitor

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

Variables Unplugged

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...


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