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STEM Clubs are individual to each school and there is no fixed formula for running one. There is, however, plenty of support available for those wanting to start one, and for existing club leaders who want to develop their club further.

This collection includes a step by step guide which...

A collection of activities and ideas for STEM  Ambassadors to use  in a classroom setting.

This collection no longer exists. Please follow the link below to find the resources: https://www....

As experts in teaching of STEM subjects, the National STEM Learning Centre and Network is here to help teachers inspire, excite and engage students.

Published termly, the STEM Learning magazines bring together engaging, useful information, ideas and resources into three tailored editions (primary, secondary...

Astro Pi

Leading UK space organisations have joined forces with British ESA Astronaut Tim Peake and Raspberry Pi to offer students a chance to devise and code their own apps or experiment to run in space.

Two Raspberry Pi computers are planned to be flown to the International Space Station (ISS) as part of Tim’s six...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks....

These materials, from the Nuffield Foundation, contain a wealth of ideas and practical advice on the delivery of design and technology in the primary curriculum. Each of the resources includes extensive teacher guidance as well as chidlren's stimulus materials.

The materials cover a range of topics in which...

Coding as a playground: programming and computational thinking in the early childhood classroom

 

Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a...

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