Listing all results (31)

Magnetic Earth

This AstroPi resource helps secondary school students investigate the magnetic field of the Earth. The series of activities develops from basic principles of magnetism through to some understanding of the nature and cause of the Earth's magnetism.

The guide links to several other eLibrary resources and a...

Publication date:
2010 to date

2 files

0

0
Not yet rated

BBC micro:bit Robot Buggy

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

Publication date:
2010 to date

8 files

0

0
Not yet rated

Software development life cycle module

This is a set of five lessons on software development for students aged 14-16.

The presentations cover the software development life cycle and introduce each of the different development mythologies. The remaining presentations focus upon prototyping and testing. These resources could be a useful resource...

Publication date:
2010 to date

8 files

0

0
Not yet rated

People like me mothers and daughters session

This session aims to help students to make career decisions, as they can think about how they will fit in when choosing their own future directions
The session highlights which job roles can suit individual personalities – these roles are not restricted to STEM industries but where STEM knowledge is...
Publication date:
2010 to date

8 files

0

0
Not yet rated

Dijkstra's Algorithm

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

Publication date:
2010 to date

3 files

0

0
Not yet rated

Networks

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Publication date:
2010 to date

17 files

1

5
Average: 5 (1 vote)

Quantum Key Distribution

...
Publication date:
2010 to date

6 files

0

0
Not yet rated

The Intelligent Piece of Paper

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

Publication date:
2010 to date

2 files

0

0
Not yet rated

The First Programmable System

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

Publication date:
2010 to date

2 files

0

0
Not yet rated

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...

Publication date:
2010 to date

3 files

0

0
Not yet rated

Pages

View all publishers