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The Chocolate Factory - Human Interface Design

The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artifacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue...

Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...

The Emotional Computer

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...

Applications of Programmable Systems

In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...

An Introduction to Web-based Information Systems

This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

Let's Get Physical (Summer 2015)

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

Getting to Grips with Computing (Summer 2012)

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

Computing in the Curriculum: The Word is Out (Autumn 2011)

This edition of the Computing at School newsletter contains articles on:

*Using Scratch4Arduino in primary schools to make musical instruments

*Learning algorithms with folk dancing and fairy tales

*Kodu programming

*Developing computing schemes of work

*Functional programming...

Agent Cubes in a Box

Using the freely-available AgentCubes games-development software, this guide for teachers develops programming skills in an engaging way. Students are closely guided through the basics of creating a maze game with randomly-moving zombies and a hero who must find a safe path through. Keyboard interactions are...

BASH Basics

This introductory guide explains how to use the LINUX shell known as BASH (Bourne Again Shell). BASH is useful for linking together various programs for creating innovative solutions, and can unleash the power of a Raspberry Pi.

The guide covers running BASH, the syntax used, how to chain together commands,...

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