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This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and...

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...

From the Nuffield Foundation, these activities allow children to work in teams to design and build a piece of interactive, multimedia presentation software for other children to enjoy and learn from. The teams produce one final product and test their design ideas on the target audience, which may be another class...

This resource consists of a presentation and some supporting materials to enable students to research and create their own presentation around the ideas that there are Ethical, Legal and Environmental Issues surrounding the use of ICT in Business and Educational surroundings. The presentation sets the scene,...

This lesson activity introduces children to HTML. They learn that webpages are constructed using HTML and investigate the code used to create an example website. They then use the free 'web remix' software, Mozilla X-Ray Goggles, to change aspects of the page. An extension activity encourages remixing of popular...

This resource provides an overview for a lesson where students in Year 7 choose a blogging platform (if they are allowed to choose for themselves this comparing and contrasting the various offerings could be a lesson in itself), and set up a blog. They are also given various prompts to help with evaluating what...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

This four-lesson sequence teaches students to create multimedia for a given purpose. Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to evaluate...