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Imaging the Earth

Combing satellite and ground-based imagery, this cross-curricular learning resource for primary teachers explores planet Earth from a range of perspectives.

The activities are intended to build map skills and recognition of many physical geography features in familiar and unfamiliar locations. Mathematics...

Publication date:
2010 to date

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How it works: shopping on the internet

 BAYFIELD Chas

This book is part of the Archive Collection which is available to view at the National STEM Learning Centre.

Physical resource:
Book

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What Are Search Engines?

This 'concept card' explains search engines - *How they work, *What they do *How they rank results *Why they are important It relates knowledge of search engines to the requirements of the National Curriculum, and highlights specific activities that can help children to learn about these omnipresent, but mystical,...

Publication date:
2010 to date

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Investigating Outputs

This activity helps children learn about computer systems and output devices. It relates these systems to those they encounter everyday, from headphones to printers and washing machine motors. They understand that programs make these devices function, and attempt a programming activity using Scratch and Lego WeDo....

Publication date:
2010 to date

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Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Publication date:
2010 to date

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Switched On Computing

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

Publication date:
2010 to date

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Computers Helping with Designing at Key Stage Two

Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...

Publication date:
1990 - 1999

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Teaching the KS2 Role Play Lesson

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Publication date:
2000 - 2009

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Scratch Music Machine

Music Machine is designed as a simple introductory program for children aged 7-8. Students create four simple buttons which play different sounds when they are clicked with the left mouse button.

If they have time, they can create their own extra buttons. Computer science concepts include using a mouse click...

Publication date:
2010 to date

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We Are Programmers: Creating an Animation

The Rising Stars Year Three planning unit uses Scratch to create an animated cartoon from characters designed by students. The resource contains detailed planning of each stage of the lesson, accounting for all groups of learners.

In the lesson students learn how to use the paint tool in Scratch to create a...

Publication date:
2010 to date

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