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Fetch-decode-execute-plot

This is an unplugged resource to simulate the fetch-decode-execute cycle in a processor. It is a frantic starter activity aimed at students aged 17-18. The teacher acts as the computer memory, passing out instructions to the students. The students take on three different roles, fetcher, decoder and executer.  At...

RISC vs CISC starter activity

This is quick starter activity for A-level students aged 17-18. The aim of the activity is to revise the key differences between RISC and CISC processors and to ensure students can explain which architecture should be used in a given situation.

Bernadette Malcolmson is the author of the resource.

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Introduction to big data

A detailed presentation from Ben Houghton, data scientist at Barclays PLC. It is good introduction to Big Data and the three Vs (volume, variety and velocity). Other topics covered are machine learning and its use in fraud detection, legal and data privacy challenges and technology bottle necks caused by...

The surprising things you don’t know about big data

A detailed infographic covering the concept of Big Data. Each graphic tackles a different aspect of this phenomena, including data sizes, big data companies, the past, present and future of big data and how data will impact society. Suitable for students aged 11 - 16 years,  the information is easy to comprehend...

Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

Traffic lights

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

Java programming with Greenfoot: viewer questions (timers)

This video tutorial considers how to arrange for something to happen after a specific time delay.  It covers the difference between real time and game time; the latter depends upon the program’s frame rate, which can be quickly altered by the speed setting within the game.  Expressing changes in real time is...

Java programming with Greenfoot: refactoring for good style (teacher commentary)

This video explains good coding behaviour.  This includes an emphasis on refactoring (changing code to make its structure better so that it can later be easily changed or understood) and cohesion (ensuring that each method does only one thing).  It also explains that private methods will only apply to objects in...

Java programming with Greenfoot: more loopiness

In this video tutorial students are guided through programming a nested loop to create multiple rows of blocks within their breakout game.  Different ways of achieving this are assessed and implemented.

More resources can be found here

Java programming with Greenfoot: classes and objects (teacher commentary)

The fundamental concepts of object oriented programming, classes and objects, are explained to students in this video tutorial.  The correct terminology is also introduced, including referring to ‘instructions’ as ‘methods’.  Students will be able to create multiple objects within a class using the examples...

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