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Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices.

Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are...

Computer Science as a School Subject: Seizing the Opportunity

This briefing note, intended for Governors and Senior Management Teams, fleshes out the background to the introduction of computing in schools and is intended as a basis for a strategic debate about reform of the ICT curriculum. It has been written mainly with schools in mind, but the broad outline of the argument...

Computational Thinker Map

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

Computing Progression Pathways

Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.

Each of the progression pathway statements is underpinned by one or more learning outcomes...

Scratch cards

This collection of twelve Scratch cards is designed to provide a quick way to learn how to code using the language Scratch. The front of the card describes to the students what can be done; the back explains how to do it. Each card can be printed and folded to A5 size for use with students. The activities cover how...

Algorithms

The video explains the purpose of the activity which is to understand that different algorithms will produce the same results, but some methods are more efficient than others.This is an unplugged activity which means that the computing principles are understood without the use of a computer. Students use tangram...

Computational Thinking

The video explains the purpose of the task which is to understand the concept of computational thinking. This is an unplugged activity which means that students explore the concept without the use of a computer.

In this activity, students attempt to understand the four steps of computational thinking....

Creating, Learning and Programming with Scratch Guides

The programming language Scratch enables students to create characters which are able to dance, sing, and interact with one another. Students are able to create images that whirl, spin, and animate in response to movements of the mouse and integrate images with sound effects and music clips. Students can create an...

The Internet

The video explains the purpose of the activity which is, in simple terms, how the Internet works. This is an unplugged activity meaning that computing concepts are learnt without the use of a computer. All relevent terminology is explained. The lesson shows students pretending to flow through the Internet, whilst...

Super Scratch Programming Adventure

Aimed at primary level this resource provides an introduction to Scratch and includes activities in which children learn about sprites and how to create programmes in which they move and react in different ways. The booklet provides background information on Scratch and the fundamentals of programming. It also...

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