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Coding as a playground: programming and computational thinking in the early childhood classroom

 

Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a...

Hello world

Hello World Issue 3 cover

 

Hello World magazine, created by Raspberry Pi and Computing at School, is aimed at computing and digital making educators....

Technology and digital media in the early years: tools for teaching and learning

This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early...

Black flag: a coding club mission

In 'Black flag: a coding club mission', problem solving skills are tested as the reader joins Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the...

Teaching primary computing

 

Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing....

PETS programming kit

Image result for pets programming kit

 

PETS is an intuitive, physical experience-based...

iCompute: let's get going!

 

iCompute Let's Get Going is an introduction to iCompute's primary computing schemes of work for the National Curriculum for Computing. The book introduces activities teachers can try in school to see the positive effect that teaching...

Primary computing & digital technologies

 

This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum.  It includes many more case studies and practical...

Chicken clicking

 

One night Chick hops onto the farmer's house and has a browse on his computer. Soon she's shopping online for the whole farm! But when she arranges to meet up with a friend she's made online...

Blending instruction with technology

 
 
Blending Instruction with Technology is a book that offers educators guidelines and solutions for implementing blended learning in today's classrooms. There has been a...

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