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This resource contains a series of interactive spreadsheets designed to demonstrate various teaching points and to provide practice in 2D and 3D shapes and their properties at primary level. They are:

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We know that in the current situation, STEM activities may be harder to run, especially with concerns about sharing equipment in groups.  We have selected over 50 activities that can be done in any classroom, with very little equipment.  These can...

Each resource in this collection has been linked to the National Curriculum and is centred around flight, electricity, recycling and sustainable energy.

This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

This activity introduces pupils to algorithms and gives them the opportunity to create and debug simple programmes using bee-bots. Throughout the three activities pupils will be taught that algorithms are clear step-by-step instructions before programming a bee-bot to follow their own inventive algorithms to reach...

This activity is designed to assess whether or not children understand that although computers can sometimes look clever, they do not actually display any intelligence. They are asked to compare a computer with a human and then describe how both the computer and the human cope with the unexpected.

Theresa...

Leading behaviour...

Ten free activities for the start of term to use in class to develop children's computing knowledge and skills. Activities include creating an algorithm to get ready for school and how to stay safe online.

This series of activities is given as a lesson designed to get pupils familiar with Bee-Bots, teaching them to create short algorithms, enter these as simple programmes using Bee-Bots and to debug their programmes.  The supporting resources will give pupils the opportunity to choose a jacket for their Bee-Bot based...

This lesson or enrichment activity investigates recursive algorithms using Fibonacci series.

It begins with an engaging maths magic trick ‘how to fake a super brain’ that uses a special property of Fibonacci numbers, and proceeds to look at the Golden Ratio in nature and its ‘beautiful’ properties.

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This activity gives SEND pupils the opportunity to create a program to control a single Bee-Bot around a complex course. Pupils learn to break down a problem into smaller parts, create an algorithm and a program to move a robot to a specific point and to detect and correct errors in the program by creating obstacle...

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...

Designed for British Science Week 2021 on the theme of “Innovating for the future”, this resource contains a range of different activities suitable for a whole school science week. Designed with Home Learning in mind. There is lots of support for parents supporting activities at home and for teachers running...

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