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Combine Egyptian Hieroglyphics with the teaching of pixels and digital images in computing, with this colour by Egyptian hieroglyph pixel puzzle.

In this activity SEND pupils will learn to spot and reuse patterns to support their understanding of the Computing curriculum as they develop their computational thinking. Pupils will identify similarities between different houses and use them to create their own house.  

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

A range of downloadable classroom posters to support learning in science, computing and engineering. They link to curriculum topics including: forces,...

This resource sets out the knowledge, skills and understanding that trainee teachers will need in order to be able to manage their students’ behaviour. Effective teacher training incorporates activities and teaching that leads to these outcomes and prepares trainees to manage behaviour confidently and with...

This set of Interactive Teaching Programs (ITPs), developed by the National Numeracy Strategy, were originally intended for use in daily numeracy lessons to develop key mathematical concepts in the primary phase. However they can be used equally well with students in Key Stage Three for demonstration and...

Interactive Teaching Programs (ITPs) are an ICT-based tool developed by the National Strategies to support the teaching of key concepts in mathematics. Where available, manuals which describe how the ITP works and could be used are posted as separate files.

The ITPs here are:

  • Moving digits:...

International LEGO day is celebrated annually on 28th January, which marks the day the first patent for the Lego brick was submitted in Denmark. Use these resources to help mark the day.

The Human Impact - Saving Today's Dinosaurs' course and A future without waste resources are part of the...

This series of sessions are designed to help your child understand how to use technology safely and respectfully and how to keep personal...

 

Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (printed version of a Bee-Bot). Each activity has a session plan with directions and examples needed to support your child as they learn about algorithms, programming, debugging...

Welcome to the second KS1 Programming page. Here you will find a series of eight short activities split into four sessions. All the...

This course, based on using the free programming website 'Rapid Router', teaches programming concepts from the basics using the Scratch-like 'Blockly' language. By programming a delivery van to follow simple routes, children learn about...

A presentation highlighting seven strategies for behaviour management.

These easy to use resources, for pupils aged five to seven, from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. In addition, ...

'Kids get coding' ...

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