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Efforts to increase students’ interest in STEM studies and careers: National measures taken by 30 countries, 2015 report

This publication is the latest in a series of reports about national efforts to increase students’ interest in pursuing Science, Technology, Engineering, and Mathematics (STEM) studies and careers.

 

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STEM Learning Magazine: Post-16 and FE - Spring 2016

Under the banner of Building a successful network, Dr Katherine Forsey and Sue Churm consider how to create a technical network and how to get the most from it, Jenny Phillips explores the challenges FE practitioners face and Ed Walsh explains what the teacher recognition scheme...

Java programming with Greenfoot: make it your own

This video tutorial demonstrates to students how to change the images in their game so that they can personalise it.  This includes how to import images from sources other than Java and also how to duplicate and edit existing Greenfoot images including, for example, duplicating images but assigning them different...

Java programming with Greenfoot: dealing With errors

This video tutorial explains the different error codes that occur in Greenfoot Java and other programming languages and demonstrates how to find out exactly where the error has occurred.  This includes syntax errors (which present code from compiling as something has been typed incorrectly) and runtime errors (...

Java programming with Greenfoot: introduction

This video tutorial provides students with an overview of Greenfoot Java.  It demonstrates several different game ideas and introduces the layout of the programming environment.

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Java programming with Greenfoot: if statements (teacher commentary)

In this video tutorial students explore method return values in more details.  True or false (Boolean) statements are used to create if statements.  In this example an object, a turtle, is programmed to interact with the edge of the world (the screen) by using an if statement.  Students are then able to make...

Java programming with Greenfoot: adding random behaviour

This video tutorial introduces students to the Greenfoot API (application processing interface) – a collection of shortcut commands built in to the Greenfoot environment.  Students are guided through using the API to make their turtle move in a random manner by generating random numbers and inserting them into an...

Introducing LOGO

This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.

A brief introduction to some basic commands is followed by An Outline to LOGO ...

Mastering Computer Programming

This resource explores the concept of computer programming. Although the book is from a different era of computer programs, the basic principles still hold true and the text contains a number of ideas and examples which may be adapted for use today. Each section of the book gives examples of code to illustrate the...

Further Computer Programming in Basic

This book emphasises the concepts, skills and techniques of programming and the importance of a disciplined approach to the task of designing and writing programs. Whilst the examples given are written in the high level language BASIC, the principles can be applied to more modern languages. The book consists of...

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