Filters

Clear all
Find a publisher

Showing 624 results

Show
results per page

Master the 2014 Curriculum with Scholastic's 100 Lessons. The new National Curriculum has landed ... and Scholastic's acclaimed 100 Lessons series is back to help your school prepare. Trusted by teachers for 15 years...

Master the 2014 Curriculum with Scholastic's 100 Lessons. The new National Curriculum has landed ... and Scholastic's acclaimed 100 Lessons series is back to help your school prepare. Trusted by teachers for 15 years...

Master the 2014 Curriculum with Scholastic's 100 Lessons. The new National Curriculum has landed ... and Scholastic's acclaimed 100 Lessons series is back to help your school prepare. Trusted by teachers for 15 years...

All areas of the new curriculum are introduced, and easy to implement and engaging activities are provided to get teachers and their students started! Programming is also included, with...

This poster shows 100 exciting job roles that link to science, technology, engineering and maths.

Be inspired by the array of jobs you could consider in the future if you keep your options open with maths and science:

  • Space structures engineer
  • Stadium designer
  • Flood modeller...

This Barefoot Computing activity for upper primary goes deeper into the concept of algorithms, using logical reasoning and debugging to find errors and to improve accuracy and efficiency. By following instructions, children create diagrams constructed from simple shapes. They are asked to identify errors in the...

This resource contains a series of interactive spreadsheets designed to demonstrate various teaching points and to provide practice in 2D and 3D shapes and their properties at primary level. They are:

...

We know that in the current situation, STEM activities may be harder to run, especially with concerns about sharing equipment in groups.  We have selected over 50 activities that can be done in any classroom, with very little equipment.  These can...

 

From small steps to giant leaps, A Galaxy of Her Own tells fifty stories of inspirational women who have been fundamental to the story of humans in space, from scientists to astronauts to some...

This resource was designed by The Economist Educational Foundation to support PA’s Raspberry Pi competition 2020. However, it can also be used by schools that are...

 

In today's wired world, robots are everywhere, from movies, in space, computer games - maybe even walking among us. This is a look at the rise of robots: how they've developed over time, from early...

Each resource in this collection has been linked to the National Curriculum and is centred around flight, electricity, recycling and sustainable energy.

In this activity, part of a group of Python inspired resources,  students will learn how to write a Python program telling people all about you.

...

This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

Pages