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Kodu Tinkering

This activity introduces children to the Kodu games programming environment through tinkering. They are asked to experiment with an existing game code, and also to start from a blank screen.

Guided questioning is used to ensure the tinkering is purposeful. The children are asked to share what they...

Variables Unplugged

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

Network Hunt

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

Solar System Simulation Activity

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

Scratch Maths Quiz Selection

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that mirrors the quiz given orally by the teacher. Once they have developed the algorithm it is...

Decomposition Unplugged

This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...

Shopping list activity

In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...

Story sequencing activity

In this activity, SEND pupils will develop their understanding of the computing curriculum by identifying and sequencing key parts of a story or song and knowing that the order of events is important. Links are also made to the English and Music curriculum.

Sorting objects activity

In this activity SEND pupils develop their understanding of the computing curriculum by identifying that objects have similarities, finding patterns in groups of objects and sorting them accordingly and explaining the similarities between groups of objects. Pupils are given the opportunity to sort objects according...

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