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This uses a motor, a sparkle and a marble to imitate a lighthouse. It can be made harder by incorporating LDRs.

Combining maths and computational thinking, this Barefoot Computing activity for upper primary uses linear number sequences to introduce algorithms in computing. Children work collaboratively to apply logical thinking and pattern recognition - key concepts used across the Barefoot Computing project. While using...

This activity combines computing and maths to look at algorithms. Children are challenged to solve missing number problems in number sequences, using logical reasoning. Additional challenges are then presented, and children are asked to share not just the answer, but the approach they took to solving the problem...

The machines of the future pack outlines a project challenging students working in teams to design a household product that uses machine learning.  Activities encourage students to research current technology, develop and plan the concept for their product, reflect on previous knowledge and present their work.

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

This project allows pupils the opportunity to use Scratch to design, write and debug programmes as they create a game for younger pupils. The resource is split into three sessions. In session one the supporting resources will help pupils will decompose a game into its parts, design their game and create the artwork...

The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.

In this activity pupils will design and create a programmable device that can...

Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.

In this video from Osiris Educational Bill Rodgers discusses his...

Computers are usually programmed using a “language,” which is a limited vocabulary of instructions that can be obeyed. This activity gives students some experience with this aspect of programming. The resource begins with a demonstration of the marching order activity followed by the activity itself, together with...

This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.

In this activity pupils will make use of the BBC micro:bit to design...

This collection of activities gives pupils the opportunity to use a BBC micro:bit to programme their own compass. This activity also provides a link with the art activity in the same collection, giving pupils the chance to code their own tessellating pattern using Scratch. This activity is part of a series of...

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