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This poster shows 100 exciting job roles that link to science, technology, engineering and maths.

Be inspired by the array of jobs you could consider in the future if you keep your options open with maths and science:

  • Space structures engineer
  • Stadium designer
  • Flood modeller...

'30 Arduino Projects for the Evil Genius' shows you how to use Arduino, the open-source physical computing platform. You'll master Arduino through a series of projects while learning the required simplified C programming.

In order to systematically plan to promote social and emotional skills it helps to categorise them and this National Strategies resource does this within five aspects of learning, based upon Daniel Goleman’s classification (Goleman, 1996). Each aspect is subdivided into skills and then still further into a series...

We know that in the current situation, STEM activities may be harder to run, especially with concerns about sharing equipment in groups.  We have selected over 50 activities that can be done in any classroom, with very little equipment.  These can...

Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack: the billions of pages on the World Wide Web. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links,...

A Godlike Heart is a short story about computational thinking, introducing the idea of using binary to represent different kinds of information. Set in ancient Mexico it follows the story of the kidnapping of and subsequent search for the daughter of a great “Jaguar Knight”, a general in the Mexican army.

It...

Linking Careers to the STEM Curriculum is a careers resource aimed at teachers of science, design and technology, computing, engineering and mathematics. It offers immediate ideas to try, longer term solutions and resource recommendations for linking careers to lessons.

This guide will help you to:

...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

 

From small steps to giant leaps, A Galaxy of Her Own tells fifty stories of inspirational women who have been fundamental to the story of humans in space, from scientists to astronauts to some...

This resource was designed by The Economist Educational Foundation to support PA’s Raspberry Pi competition 2020. However, it can also be used by schools that are...

A Practical Guide to Teaching Computing and ICT in the Secondary School offers straightforward guidance and inspiration to support all trainee and newly qualified teachers, as well as their tutors and mentors. It...

 

In today's wired world, robots are everywhere, from movies, in space, computer games - maybe even walking among us. This is a look at the rise of robots: how they've developed over time, from early...

This booklet was created by the Computer Science for Fun team (Paul Curzon, Peter McOwan and Jonathon Black), for a Junior School project on artificial intelligence. Its articles include:

  • The history of ‘living dolls’
  • How we recognise intelligence - which animals / machines are clever?
  • ...

This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.

The simple game requires that students maintain...

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