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STEM Learning has worked with IBM to increase the accessibility of its SkillsBuild e-learning resources. We have created guides to show which SkillsBuild content supports the specific learning objectives within a range of computing qualification specifications to help save teachers time when planning their...

The Royal Academy of Engineering explores cyber control through this activity pack, looking at networks of connected devices. It covers:

  • The benefits of devices connected via the internet and scenarios to consider
  • The dangers of hacking
  • A programming task using the micro:bit using...

This collection of resources is to support teams participating in the CyberCenturion competition.

CyberCenturion is a national cyber education initiative for 12-18 year-olds in the UK. The program is designed to excite, educate and motivate students to...

The CyberCenturion demo provides an introduction to the CyberCenturion competition and using virtual images. The...

Using a spreadsheet as a grid of 'pixels', this computing activity teachers how 1's and 0's can store image data. The classroom exercises use images with increasing pixel resolution, looking at how this affects the clarity of the image. Moving from black-and-white images, the students then use grids of colour...

Instant Maths Ideas are aimed at teachers of Key Stage Three but could also be appropriate for use with other age groups. The complete resource contains all eight subject topics together with appropriate resource materials. Each topic has also been included as a separate resource for ease of use. Each topic...

This report gives details of a series of computing lessons designed to relate fundamental concepts of database use and design to children in Primary and Secondary Education (ages of 6 to 16). The skills and concepts developed in...

This sample of a teacher guide shows how the Lego NXT programmable brick can be used with compatible sensors as a versatile data logging kit. It contains examples of data logging in the wider world to help students engage with the topic, and guidance for simple investigative activities that link to science,...

This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

Using the AI debate kit,  students explore the benefits and risks that AI poses to individuals and society, now and in the future. What decisions should be made by AI? What data is needed to support these decisions? Does AI pose a threat to our own intelligence or bolster it?

The different ‘rounds’ of the...

A small resource which includes a "debugging strategy" sheet with suggestions to students as to how to proceed. It also contains a bug-ridden Scratch game. The activity requires students to identify and fix the bugs. Although this is a single worksheet activity, it can serve as an example/template for a whole host...

A resource which provides learners with a user friendly strategy to utilise when they come across a bug they do not understand. SNOT stands for Self, Neighbour, Other, Teacher, and it includes a framework for recording who students have sought help from, and who they have helped along with record sheets to record...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

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