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Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

Debugging a Scratch game

A small resource which includes a "debugging strategy" sheet with suggestions to students as to how to proceed. It also contains a bug-ridden Scratch game. The activity requires students to identify and fix the bugs. Although this is a single worksheet activity, it can serve as an example/template for a whole host...

Debugging system for students

A resource which provides learners with a user friendly strategy to utilise when they come across a bug they do not understand. SNOT stands for Self, Neighbour, Other, Teacher, and it includes a framework for recording who students have sought help from, and who they have helped along with record sheets to record...

Networks and communications unplugged

A scheme of work which although aimed at the upper end of Key Stage 2, is also suitable for delivery at the bottom end of Key Stage 3. The scheme contains a whole host of unplugged and plugged activities surrounding networks and communications, including the difference between the internet and the world wide web,...

Storage devices

Resources which centre around a series of lessons that facilitate students producing a large Mind Map of ideas and facts about computing hardware. The Mind Map itself is created using a free online tool called MindMup.com, but any other suitable software or even just pencil and paper methods could also be used....

Hardware theory: storage device top trumps

Students will need to be given various aspects of both secondary storage devices and what is expected of them in terms of creating the top trumps themselves. As background to the task the teacher needs to start by explaining the three main types of secondary storage magnetic, optical and solid state.

After...

Binary and bitmapped images

A series of spreadsheet-based activities to simulate both binary and hexadecimal encoded image files. The students are required to convert between binary and hexadecimal as well as to and from denary as part of the process of solving these puzzles. The worksheet contains a number of example pictures which the...

Algorithms student booklet

This booklet contains a number of very briefly described algorithms, which students are then expected to analyse, develop an algorithm for and then implement in a language of their choice. Each section contains success descriptors at three different levels which could be adapted to meet the requirements of an...

Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...

BBC micro:bit – bees and pollination

The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...

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