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e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Gravity - STEM Resources

Here is a suite of downloadable resources to inspire pupils or support teachers using the concepts and technology behind the innovative Gravity Jet Suit.

Your career in cancer research

This booklet provides useful information on a variety of routes into a career in cancer research including the fields of mathematics, computer science, chemistry, biochemistry, physics, medicine and non-research roles.

MyKEducation Introduction to basic STEM skills

We offer after School Club or Holiday Club through partnering schools.


MANUAL: Open the full STEM Coordinator's manual


Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

Internal components of a computer

This mind-map is a great revision tool for students aged 14 -16.  It covers the main components of a computer system including the CPU, memory and storage devices. Ideally, the students would complete their own mind-maps at the end of the topic. This sheet could then be used as a reference for the teacher or if...

Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

Challenging Questions in Computing - Display

This resource is a set of questions about computing to get students thinking. They could be used as a starter activity, to encourage thinking outside the box or for starting discussions. This resource makes a nice display if you print the pages on different coloured card.

PA Raspberry Pi Challenge

The competition challenges participants to use a Raspberry Pi to drive innovation in a particular theme.


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