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Python is a freely available programming language. This resource contains six sections:

The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...

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This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

In this resource from the Construction Youth Trust, students are asked to work with percentage and decimal calculations when exploring the financial accounts of a small business. The materials have been written to help a non-teaching STEM professional to work with students in an educational setting.

The...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

This worksheet is aimed at GCSE students aged 14 - 16. It is best used as a plenary activity at the end of the unit, after the students have been introduced to the fetch-decode-execute cycle and simple assembly code. Alternatively, the resource could be used as a home-learning task or an end of topic assessment....

This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...

Sonic Pi is a programming environment that lets you create music and other sounds with code while learning programming concepts at the same time, is included with Raspbian (the Raspberry Pi OS), but it is...

A set of homework challenges to promote computational thinking using Scratch and Python courtesy of Greg Reid, a CAS member in Scotland.

 

 

Programmers can program computers to learn to do certain tasks.  Although the programmer writes the initial program, as it is fed more data the computer changes the way that it carries out the task in order to improve its ability to perform it.  However, ...

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...

 

These two lessons use the context of the scoring system of Ultimate frisbee to help students see a real-life use of how spreadsheets and data handling can assist a sporting context.  

Lesson 1 shows...

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