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These resources have been created for Year 5 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 4 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 3 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

ACCEL Rolls-Royce

Each resource in this collection has been linked to the National Curriculum and is centred around flight, electricity, recycling and sustainable energy.

This unit introduces students to the binary digits that lie beneath the images and sounds of the digital media that is all around them.  

Just like in the previous unit, where students examined characters and numbers, the ideas that...

This unit introduces students to a variety of methods of representation of information that humans have used through History up to the present day and thence binary. The activities introduce students to binary digits and how they can be used to represent text and numbers. The concepts are linked to practical...

This unit enables students to develop their understanding of information technology and improve their digital literacy skills. Students look at choices of software, image selection and formatting.  They learn more about legal use of images.  The remainder of the unit is the creation of a blog post about a real-...

This unit, Programming II, follows on from the basics of Computational Thinking covered in ‘Programming I’. It is vital that students complete ‘Programming I’ before beginning this unit, and the first lesson continues straight on from the last lesson of  ‘Programming I’.  Students build on their understanding of...

This unit introduces programming, and the aim of this unit and the following unit (‘programming 2’) is to build students’ confidence and knowledge of the key programming constructs. Importantly, this unit does not assume any previous programming...

This unit starts with different forms of communication, and then demonstrates and explains how different networks work leading up to how the Internet and World Wide Web work. This unit begins by defining a network and addressing the benefits of...

In this unit, Year 2 pupils will learn to recognise that different devices can be used to capture photographs and they will gain experience capturing, editing and improving photographs. Towards the end of the unit, pupils will use their knowledge to recognise that images they see may not be real. This unit provided...

These resources support the teaching of the computing curriculum for Year 4. The resources offer practical and varied activities to cover the areas of the curriculum below;

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve...

These resources support the teaching of the computing curriculum for Year 5. The resources offer practical and varied activities to cover the areas of the curriculum below;

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve...

These resources support the teaching of the computing curriculum for Year 6. The resources offer practical and varied activities to cover the areas of the curriculum below;

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve...

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