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Networks Role Play -Packet Routing

This resource contains some rules for an unplugged networking activity to model how routers and networks deal with transmitting packets of data. The activity is designed for 6 people to act as routers, who apply the routing rules to packets of data. There are 4 end points which send and receive packets according to...

Why computer systems must be reliable

This lesson focuses on the reliability of computer systems, and specifically how this applies in the case of self driving cars, and what some of the implications might be if this reliability is not demonstrated. Students begin by...

Making data digital

This resource looks at various ways at how digital images and sounds are quantified in such a way that the computer can store and interpret them. This looks at the effects of digitising different types of data, and the effect that this has on both the size and the quality of the resulting files. It may be necessary...

How does your home network work?

This resource contains an unplugged activity to model how home networks work. It builds up to increasingly more complex networks, adding in details such as routers, wifi aceess points and the internet along the way. The lesson plan contains links to the Progression Pathways documentation, and differentiation ideas...

Computer Misuse Act and Cyber Crime

This resource contains a Lesson Plan centred on the Computer Misuse Act and the choices students might have to make with respect to the act and peer pressure. It helps make clear to students what activities are considered criminal ones with respect to the act as well as asking them to rank criminal activity online...

Python Validation

This resource consists of an information sheet detailing various methods for validating user input in Python, these come in the form of a table consisting of some code in one column and an overview of what the corresponding code does. There is an associated zip file with code examples in it and a presentation which...

Networks and HTML

This presentation includes a number of topics on Networks and HTML, and includes various exam questions and other activities for students to complete. The presentation covers a wide range of network related topics, briefly covering: Network Types, Media, Topology, Protocols, Handshaking, Transmission, TCP/IP and...

Ready Player One - Introducing EMSL aspects of the curriculum

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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Sorting algorithm software (bubble, insertion and quick sorts)

This resource includes two lessons on sorting algorithms along with a piece of software to allow students to investigate how these algorithms function. The software itself is a simple game where students perform a given sorting algorithm on a set of data, and lose lives if they perform an incorrect step. The lesson...

Types of processor activities

This document contains a number of activities for students to carry out. They develop an instruction set for a fictional processor which forms a thought-provoking introduction to this topic. Encourage them to think about basic mathematical operations and how data values need to be manipulated within the CPU. This...

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