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These resources support the teaching of the computing curriculum for Years 10 and 11.

To find out more about what's on offer, visit the Teach Computing website.

 

This unit introduces students to text-based programming with Python. The lessons form a progression that starts with simple programs involving input and output, and moves on through arithmetic operations, randomness, selection, and iteration. Emphasis is placed on tackling common misconceptions and making clear the...

This unit introduces students to the versatile App Lab from code.org, allowing them to create an App that can be easily shared and installed on both Android and iOS devices.  This unit takes the students from designer to project manager to developer in order to create their own mobile app. They will familiarise...

Cybersecurity

This unit introduces students to the dangers of our interconnected world, and how cybersecurity is needed to keep our networks and online identities safe. It also includes techniques used by cybercriminals to steal...

This unit introduces students to how data can be represented and processed in sequences such as lists and strings. The lessons cover a range of operations on sequences of data, from accessing an individual element to manipulating the entire...

KS1 Programming 1

Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (...

These resources have been created for Year 6 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 5 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 4 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 3 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

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