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Jahangir completed AS levels in Physics, Maths, Chemistry and Biology along with an EPQ qualification.  A passion for engineering led him to the BBC to undertake an apprenticeship which provided sponsorship to complete a degree alongside undertaking multiple work placements including Radio/TV and Production System...

This activity is designed to assess whether or not children understand that although computers can sometimes look clever, they do not actually display any intelligence. They are asked to compare a computer with a human and then describe how both the computer and the human cope with the unexpected.

Theresa...

A STEM teaching and learning resource that explores engineering through the technology we communicate and connect with.

Leading behaviour...

Artificial Intelligence (AI) is becoming necessary in many areas of life, from healthcare to entertainment. This collection of resources support exploration of Artificial Intelligence for students aged 7 to 16.  

Introduction to the Grand Challenge resources

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This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 1 resource package consists of activities designed to run for around...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 2 resource package consists of activities designed to run for around two...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 3 resource package consists of activities designed to run for around two...

This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...

This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.

This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.

The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...

In this lesson pupils will use audio editing software and apply their skills to record and edit an interview with friends or family members about their experiences of technology when they were growing up.

Pupils will develop an understanding of the reasons for interviewing and how to carry out, record and...

Made up of two complementary activities, these resources from the CS4FN team go deeper into theory about search algorithms.

The first activity involves the teacher leading a magic trick using some normal playing cards. In the subsequent explanation of the trick, students are asked to consider the pseudocode...

This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

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