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The Scratch patch - physics of a cannon ball

Combining some fundamental physics with trigonometry and computer programming, this guide helps students to create a simulation of the projectile motion of a cannon ball. The concepts are all briefly explained, and the program introduces some clever mathematics as well as game elements, such as collision detection...

Python for Key Stage 2

This short scheme of work, from Jon Chippindall, introduces upper-primary children to text-based programming using Python. It assumes some previous experience of visual programming using Scratch, Kodu or similar, and will provide the skills and knowledge needed to write short programs.

The six lessons, which...

CS4FN issue 20

2015 is the 200th anniversary of Ada Lovelace’s birth. Famous as ‘the first programmer’ her vision of computer science was far wider. To celebrate, issue 20 of CS4FN magazine explores her life, her ideas and where modern research has taken some of those ideas. Women’s research is also still at the...

Heather Barnett: What Humans Can Learn from Semi Intelligent Slime

In this talk, courtesy of TED, artist Heather Barnett explains how she is inspired by biological design and self-organising systems. She works with Physarum polycephalum (commonly called slime mould), a eukaryotic microorganism that lives in cool, moist areas. Barnett used time-lapse photography to film the...

Key Stage Three Assessment Framework

Produced by Oldbury Wells School, this set of 'I Can...' statements can be used for self-assessment and teacher assessment of computing skills and knowledge. Linked to the popular 'Progression Pathways' published by Computing at School, the documents use accessible language and an easy-to-read layout. Suitable for...

Beginning Programming with LiveCode

A series of exercises and lessons introducing programming using LiveCode. Students are introduced to simple event-driven app programming, with initialisation routines, user input, simple variables and output to screen.

The eight tasks include calculating and displaying formatted values within a user...

Intermediate Programming with LiveCode

A series of eleven guided tasks with LiveCode for students with some prior experience, based on the full software development cycle.

Variables and arrays are assigned using keyboard input, logic and maths calculations are carried out and the results displayed in a simple user interface.

Each task...

Advanced Programming with LiveCode

This series of lessons and exercises covers more advanced programming concepts and techniques. Pseudocode is used within the full development cycle to aid understanding of event-driven programs. Variables are covered in-depth, and a range of loops and selection statements are used for flow of control. Complex array...

Scratch Beginners

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

*Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose.

Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to...

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