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This unit introduces students to the versatile App Lab from code.org, allowing them to create an App that can be easily shared and installed on both Android and iOS devices.  This unit takes the students from designer to project manager to developer in order to create their own mobile app. They will familiarise...

Cybersecurity

This unit introduces students to the dangers of our interconnected world, and how cybersecurity is needed to keep our networks and online identities safe. It also includes techniques used by cybercriminals to steal...

This unit introduces students to how data can be represented and processed in sequences such as lists and strings. The lessons cover a range of operations on sequences of data, from accessing an individual element to manipulating the entire...

KS1 Programming 1

Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (...

These resources have been created for Year 6 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 5 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 4 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 3 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

ACCEL Rolls-Royce

Each resource in this collection has been linked to the National Curriculum and is centred around flight, electricity, recycling and sustainable energy.

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