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The generation of energy with solar power plants in the desert is a highly controversial issue. In this activity students consider the questions: Which arguments do the opponents and the proponents put forward? To what extent do solar power plants have the potential to contribute to meeting Europe’s energy needs?...

From the ABPI this interactive resource provides students with information on the cause, symptoms and treatment of diabetes. The resource is offered at two levels, for students aged 14-16 and an advanced version for post-16 students.

Please note: From 2021, Adobe has discontinued support for Flash player...

These downloadable videos and animations are part of the multimedia package Stuff and Substance, developed by the Gatsby Science Enhancement Programme (SEP). They can be used to develop ideas relating to the intrinsic motion of particles and diffusion phenomena...

This is card game in which  students can learn about ecosystems and biodiversity and explore the fascinating natural history of organisms in the United Kingdom. The game includes species interactions, human impacts and diversity while students compete or collaborate in building a food web or classify diverse...

Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).

Aspects...

This multimedia package was developed by the Gatsby Science Enhancement Programme to provide teachers with clear and consistent ways of talking about energy. Energy is a particularly difficult concept to explain. These resources aim to cut through the confusion that often surrounds the energy concept, and examines...

This simulation allows students to learn about conservation of energy with a skater dude! Students can explore different tracks and investigate the relationship between the kinetic energy, potential energy, and thermal energy of the skater. They can also build their own tracks, ramps and jumps for the skater.

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These downloadable videos and animations are part of the multimedia package Stuff and Substance, developed by the Gatsby Science Enhancement Programme (SEP). They can be used to distinguish between boiling and evaporation of water below boiling point.

Boiling forms a pure sample of water in the gas state (...

Produced by the Wellcome Trust, this issue of the Big Picture looks at the physiology and sociology of exercise and movement.

For humans, movement is for more than just basic survival. They move for fun, to compete and to be healthy. This resource looks at the biological systems that keep humans moving and...

In this activity, students examine changes to forests in cross-border regions of Africa and Borneo using Google Earth Pro to help identify features shown in satellite images and make measurements. The context allows students to explore the factors which put pressure on forested areas, and what is being done to...

These downloadable videos and animations are part of the multimedia package Stuff and Substance, developed by the Gatsby Science Enhancement Programme (SEP). They can be used to develop ideas relating to the distinction between combustion and decomposition in the...

These downloadable videos and animations are part of the multimedia package Stuff and Substance, developed by the Gatsby Science Enhancement Programme (SEP). They can be used to develop ideas relating to flames, from hydrogen to candle wax.

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In Flesh Eaters, provided by the Association for Science Education (ASE), students are challenged to unravel a bizarre crime using their scientific skills.

Flesh Eaters is a 'learning adventure'. It combines computer-...

In this activity students consider the questions: Which components of food are healthy and which are not? Why should we care about this? What are the effects of the individual components of food on the human body? What do our families eat? What are the likely effects of what we eat? How can we ensure that the...

This simulation allows students to explore the forces at work when pulling against a cart, and pushing a refrigerator, crate, or person. Create an applied force and see how it makes objects move. Change friction and see how it affects the motion of objects.

Learning outcomes include:

*Identify whether...

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