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This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

This scientific literacy activity, from the Institution of Engineering and Technology (IET), looks at the use of radio-frequency identification (RFID) technology, investigating extensions to the use of such technology in various contexts.

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Looking at how animals have adapted to cope with all sorts of conditions. Exploring communication strategies, travel, camouflage and life in challenging settings, and the way humans can learn from animals.

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A set of four animations created by the Natural Environment Research Council for teachers to use in the primary classroom as introductions to new subjects. The four animations are: •Climate change •The final frontier •The splitting Earth •Evolution is still happening Each animation is accompanied by a closed...

This activity, from the Institution of Engineering and Technology (IET), explores how the antenna part of body centric antennas (BCAs) work and encourages students to consider ethical issues surrounding the use of advanced technology to control prosthetics.

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The project involved members of staff from the STEM subjects at the Kingswinford School working collaboratively to plan and deliver sessions to a group of Year Nine students. These sessions were held after school for an hour each week during the summer and autumn terms...

Modern society depends on programmable systems, from industrial robots to smartphones. The systems of today are only possible because of past inventions. The resources in this collection require students to research details about programmable system from the past, to present their findings to their peers and to...

Leading behaviour...

Introduction to the Grand Challenge resources

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This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 1 resource package consists of activities designed to run for around...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 2 resource package consists of activities designed to run for around two...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 3 resource package consists of activities designed to run for around two...

This case study explores the intention of a provider to engage young learners in engineering and technology. Key to the project was the involvement of parents, employers and a range of STEM Ambassadors. Information on career pathways in engineering being the focus, an innovative approach in making engineering...

This resource features five inspiring people who developed Bridget, a six-wheeled ExoMars rover. 

Bridget is a prototype of the vehicle that will be the largest and most sophisticated vehicle ever to visit Mars.

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